![]() You can help the Forgotten Realms Wiki by providing more information. Nothing quite says D&D like a horrifying floating eyeball monster, and. In the late 15 th century DR, the Xanathar's Thieves' Guild employed a beholder zombie to perform raid missions in Waterdeep. There is no creature more iconic and more unique to Dungeons & Dragons as the beholder. Among adventurers, beholders are known as deadly adversaries. This creature, also called the sphere of many eyes or the eye tyrant, appears as a large orb dominated by a central eye and a large toothy maw, has 10 smaller eyes on stalks sprouting from the top of the orb. It could use any of these at random, or attempt to bite living beings. For other Beholder-kin, see Beholder-kin. The only rays still functional were paralysis, disintegration, enervation, and fear. Their orders would need to be in Deep Speech or Undercommon so that they could be understood. Beholders are convinced that other creatures resent them for their brilliance and magical power, even as they. Those who created them could give them simple orders to make them harder to face, but without these commands their attacks were entirely random. Enemies abound, or so every beholder believes. Like normal zombies, beholder zombies were hard to keep down, mindlessly attacking anything in sight. A beholder might use its slowing ray on an uncooperative creature as a demonstration of sorts, threatening to follow it up with more severe consequences if the creature doesn’t submit to the behold er’s will. They could still hover but many of their eye rays were non-functional. A beholder uses its fear ray to psychologically torture and interrogate a prisoner until the creature loses the will to resist. Another deals 45 damage, also 1 in 10 chance.Beholder zombies were decrepit and decayed, rotting corpses that barely resembled their original form. Expect a few players to go down - one of his abilities deals an average of 55 damage, and there's a 1 in 10 chance he'll use it on any given attack. ![]() If someone starts turning to stone, Greater Restoration that player as soon as you can, or he risks being petrified by the end of his next turn. He will have three reactions in a round, so once you've gone past 3 confirmed hits in a round, you can whale on him as much as possible before the next turn that is so say, if your fighter uses his Action Surge and eats a few of those reactions, make sure everyone uses as many attacks on that round as you can. Fan out all around him so he can only be holding one of you back at a time. Prerequisite: Beholder Patron You can cast alarm at will, without expending a spell slot. You may shoot this eye ray at a creature of your choice within 120 feet of you as your 7th-level or higher Mystic Arcanum. A Beholder has a gaze of antimagic in a cone, so if you stick together, it'll pretty quickly neutralise your wizard and necromancer. Prerequisite: Beholder Patron, 13th level You can shoot one the beholder's eye rays as an action. Gaming advice: don't read if you don't want spoilers, I guess. ![]() Beholders are big scary monsters who will turn you to stone, vaporise you and then eat your dust. I don't know how much you're looking to game this, so the first paragraph of advice is based on characters of that level, the second is if you want to game it and try your best to win.Ĭharacter advice: run. A Beholder is an aberration that typically originates in the Underdark of the Forgotten Realms DnD setting.
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